Combat experience was gained through defeating enemies, crafting from creating items, and social from joining guilds and doing guild quests.Ĭharacters had 12 different equipment slots (head, shoulders, left and right arms, gloves, chest, shirt, belt, pants, left and right thighs, and boots) in addition to two weapon slots, allowing for one ranged weapon, one or two melee weapons, or a shield. ![]() Progression in Dark and Light experience points gained in three separate systems, or "axes": Combat, Crafting, and Social. Mages could be Illustionists, Necromancers, or Wizards. Mages discarded personal safety in favour of large amounts of damage, in addition to buffing other players. Healers could be Clerics, Monks, Druids, or Enchanters. The primary purpose of Healers was to heal, as the name suggests, but they also had decent ranged damage capabilities. ![]() They could be Archers, Rangers, Bards, or Thieves. Hunters were a support character, relying more on tactics and offensive support than on damage or defense. They could be Warriors, Paladins, or Shadow Knights. Fighters were designed to have good defensive abilities and armour, and also had the ability to bring the focus enemies off of other characters and onto the fighter. There were 14 playable character classes to chose from, divided into four main archetypes: Fighter, Hunter, Healer, and Mage. Players could chose from 12 races, 10 of which could be either male or female (the exceptions being Half-Trolls, which were male only, and Fairies, which could only be female). ![]() Dark and Light was a 3rd person Massively Multiplayer Online Role-Playing Game (MMORPG), set in a medieval fantasy world called Ganareth.
0 Comments
Leave a Reply. |